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Mobile development

Android-first apps built for mid-range devices and patchy signal.

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What's included

The work, and what you receive

Each capability names an artefact you end up owning, not an activity we perform.

Our approach

How this runs, and roughly when

Durations are bands, not promises. We revise them in the open when the work argues otherwise.

  1. 1

    Decide the offline model

    1 week

    What works offline, what queues, and what genuinely requires a connection. Written down before any write path exists.

    • Offline capability matrix
    • Sync design
  2. 2

    Build in increments

    10–20 weeks

    Fortnightly builds on a real device, with the offline paths exercised every time.

    • Fortnightly builds
    • Device test results
  3. 3

    Field test

    2–3 weeks

    Real users on real routes and real networks, including where there is no signal at all.

    • Field test findings
    • Fix list
  4. 4

    Release and hand over

    1–2 weeks

    Staged rollout, crash monitoring, and the runbook your team will operate from.

    • Staged release
    • Runbooks
    • Monitoring

Tools we use

Boring, well-supported, and replaceable

We tell you when something newer is worth its risk, and when it is not.

Questions

Asked often enough to answer here

Because that is what the majority of users in our clients' markets carry. We build for iOS too, but we will not let iOS assumptions set the performance bar.

Whichever the constraints argue for. Native when device behaviour or performance dominates, cross-platform when shared logic does. We will show you the reasoning.

That is a design decision we make with you in week one, and it is written into the offline capability matrix rather than discovered later.

Working against a constraint?

Tell us what it is. We will tell you what we would build, what we would not, and what it would take.

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